#ifndef HOTSPOTMAP_H_
#define HOTSPOTMAP_H_

#include<irrlicht.h>
#include "node.h"

using namespace irr;
using namespace core;
using namespace scene;
using namespace video;
using namespace io;
using namespace gui;

class HotspotMap
{
public:
	HotspotMap(IrrlichtDevice *device, const c8 *map, ENODE_TYPE type, SColor spotColor);
	virtual ~HotspotMap();

	IrrlichtDevice *Device;
	const c8 *Map;
	SColor Hotspot;
	ICameraSceneNode *Pointer;
	ENODE_TYPE Type;

	ITexture* texture;
	IImage* image;

	SColor getHotspot();
};

#endif /*HOTSPOTMAP_H_*/
